Historical Easter Eggs - Steamscapes: Asia Teaser #4

Long ago, I explained our use of alternate history as a form of social justice - specifically, that we can employ it as sort of a "fix fic" for real history. We can imagine what a world might be like without some of the injustices that really occurred, although that often means that other injustices do end up taking their place. (People are people, it turns out.) Nevertheless, this idea of imagining a history that could have been - by dialing down the success of European colonialism just a bit - is one of the core philosophies behind the Steamscapes setting. It is absolutely essential to our approach to Asian alternate history.

Healing Without Magic - Steamscapes: Asia Teaser #3

As with many multi-genre systems, Savage Worlds has a very clear distinction between magical and non-magical healing. Magical healing is fast and powerful and can happen at any time. Non-magical healing is slow and difficult, unless you roll really well right after combat. In Steamscapes: Asia, we are introducing the Apothecary profession, approximately half of which is devoted to healing. But how do you make such a thing interesting and useful in a realistic setting without making it too powerful and "magical?"

Martial Arts With Real Variety - Steamscapes: Asia Teaser #2

I will begin this week's teaser with a quote from Chapter 4 of Steamscapes: Asia -

Martial arts already exist in Savage Worlds. There are Edges and maneuvers that can model many of the things you might want to do as a fighter, and the concept of Trappings allows you to describe the effect in any way that might be appropriate to your character. The rules listed in this chapter are intended to supplement those existing systems to both expand the options available to the player and also to focus on developing individualized styles of combat.

I want to talk a little bit about what it means for fighting styles to be "individualized."

Inspiring Diversity with Sample Characters - Steamscapes: Asia Teaser #1

It is time! We are close enough to at least the digital release of Steamscapes: Asia that we can begin to preview some of what we have been doing. This teaser coincides both with our preparation for Gen Con and with the arrival of several key art pieces by the wonderful and talented Cami Woodruff. These pieces are being used for some of the sample characters in the chapter on game resources, so I thought I would take a moment to talk about how art and character design can go together to inspire roleplaying of diverse, non-stereotypical characters. (Note - all our sample characters were created as Seasoned, so if they sound a little extra powerful that's because they are.)



Steamscapes: Asia Project Soundtrack

Long-term projects deserve a soundtrack. It helps inspire you and it puts you in a positive frame of mind for working on the project. Because Steamscapes: Asia will involve collaboration with more people than our previous projects, I thought I would create a soundtrack that could be shared. And then I thought - Why not share it with everyone? Part of the goal of our Kickstarter is to create a community, and nothing brings a community together quite like music. With that in mind, I would like to share with you the Steamscapes: Asia playlist:


Dev Notes 14 - The Rising Tide

"A rising tide lifts all boats." - Shane Hensley, frequently

The Nautilus

Okay, maybe not all, but you know what I mean.

Gen Con was very good this year. Having actual print books at the show makes quite a difference in exposure, and of course it means that people are much more willing to buy your product than if you try to point to a website and say "please go here later." This awareness may make me decide to do some exclusive show-only print copies of our otherwise PDF products, so next year look for information about a special-edition Gunslinger's Guide, and perhaps whatever else we do between now and then. (I think we'll probably manage at least one more profession guide by Gen Con 2015, but I don't know if we will be able to have it in print.) This is speculation, not confirmation, but I am thinking seriously about it.

Gunslinger's Guide Teaser 10 - Table of Contents

Our final teaser is a quick overview of everything in the book! Barring any major last-minute changes, this is what the Table of Contents will look like, with the final page count standing at 55. We are releasing it in 6x9, single-column for ideal tablet viewing. Keep watching later this week for purchase information!


Gunslinger's Guide Teaser 9 - Gunsmithing Rules in Action

Rather than tease small portions of the gunsmithing rules, we would like to give an example of how they work in actual play. What follows is a summary of the point-based construction of a weapon familiar to everyone who plays Savage Worlds: The Colt Peacemaker. (Note that this is not an assumption of how the original Savage Worlds: Deluxe rules were balanced. It is a reconstruction of a known weapon using the new weapon customization rules.) There will be many steps that are explained in the Gunslinger's Guide itself, but you can see them hinted in how they play out here.

Gunslinger's Guide Teaser 8 - History of Gunsmithing

In addition to the histories of people and places, the Gunslinger's Guide includes a very important section on the history of gun-making. This section has been written by our guest writer for the Guide, Richard Gilbert. Richard is an expert in stage combat and violence design. He has worked as a stuntman and fight choreographer for many years, and is also an avid gamer who has been part of the Steamscapes playtest from the beginning.