About Steamscapes

Steamscapes is a new game setting for Savage Worlds. It is a realistic alternative historical approach to steampunk. As such, it contains many of the things you would expect in a steampunk setting - airships, automatons, electricity gone wild - but places them in a real-world context. The world of Steamscapes is recognizable but changed. You will find many familiar faces and places, but their roles are not always what you expect.

Let's Tease Everything! - Steamscapes: Asia Teaser #9

We're almost done, so this is our last preview. Steamscapes: Asia will be released digitally next week! There are so many individual pieces left in the book to talk about that the best way to tease them all is just to show you the contents pages. Here's everything in the book:


Cover Art - Steamscapes: Asia Teaser #8

With just a little over a week to go, we are putting the finishing touches on the digital book. At the same time, we are beginning to prepare the materials that will begin the process for the hardcover print release (scheduled for January). One of the most important elements for both versions is the cover, and this week we are proud to present a rough preview of the wraparound cover featuring art by the incomparable James Ng:


Adventuring Across Asia - Steamscapes: Asia Teaser #7

Compared to other Savage Worlds products, Steamscapes takes more of a "sourcebook" approach than a plot point approach. But that doesn't mean we leave you without any adventure ideas! If you need help getting started, we have got you covered.

Strength in Hot Water - Steamscapes: Asia Teaser #6

This week's teaser brings you a little of the fiction of Steamscapes: Asia. We have ended up with three short stories that show samples of life in China as the empire has accelerated its transformation into a modern world power. The first of these is "Tea Smoke," by Kevin Andrew Murphy. This story takes place in 1860, twelve years before the current time. In it, we see an unusual meeting of traditional science and modern thinking:

Mapping Independence - Steamscapes: Asia Teaser #5

Historians and gamers alike have a rich love of maps. The depth of visual information available in a good map cannot be overstated. It can fire our imaginations and quickly clarify hundreds of words of text. A map is both summary and starting point.

Historical Easter Eggs - Steamscapes: Asia Teaser #4

Long ago, I explained our use of alternate history as a form of social justice - specifically, that we can employ it as sort of a "fix fic" for real history. We can imagine what a world might be like without some of the injustices that really occurred, although that often means that other injustices do end up taking their place. (People are people, it turns out.) Nevertheless, this idea of imagining a history that could have been - by dialing down the success of European colonialism just a bit - is one of the core philosophies behind the Steamscapes setting. It is absolutely essential to our approach to Asian alternate history.

Healing Without Magic - Steamscapes: Asia Teaser #3

As with many multi-genre systems, Savage Worlds has a very clear distinction between magical and non-magical healing. Magical healing is fast and powerful and can happen at any time. Non-magical healing is slow and difficult, unless you roll really well right after combat. In Steamscapes: Asia, we are introducing the Apothecary profession, approximately half of which is devoted to healing. But how do you make such a thing interesting and useful in a realistic setting without making it too powerful and "magical?"

Martial Arts With Real Variety - Steamscapes: Asia Teaser #2

I will begin this week's teaser with a quote from Chapter 4 of Steamscapes: Asia -

Martial arts already exist in Savage Worlds. There are Edges and maneuvers that can model many of the things you might want to do as a fighter, and the concept of Trappings allows you to describe the effect in any way that might be appropriate to your character. The rules listed in this chapter are intended to supplement those existing systems to both expand the options available to the player and also to focus on developing individualized styles of combat.

I want to talk a little bit about what it means for fighting styles to be "individualized."

Inspiring Diversity with Sample Characters - Steamscapes: Asia Teaser #1

It is time! We are close enough to at least the digital release of Steamscapes: Asia that we can begin to preview some of what we have been doing. This teaser coincides both with our preparation for Gen Con and with the arrival of several key art pieces by the wonderful and talented Cami Woodruff. These pieces are being used for some of the sample characters in the chapter on game resources, so I thought I would take a moment to talk about how art and character design can go together to inspire roleplaying of diverse, non-stereotypical characters. (Note - all our sample characters were created as Seasoned, so if they sound a little extra powerful that's because they are.)




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