About Steamscapes

Steamscapes is a new game setting for Savage Worlds. It is a realistic alternative historical approach to steampunk. As such, it contains many of the things you would expect in a steampunk setting - airships, automatons, electricity gone wild - but places them in a real-world context. The world of Steamscapes is recognizable but changed. You will find many familiar faces and places, but their roles are not always what you expect.

House Rule Gaming Actual Play

The guys over at House Rule Gaming have recorded the first broadcast actual play of a Steamscapes adventure! They ran through the Automatic Murder scenario from the North America book. For many of them, it was their first taste of Savage Worlds as well as the Steamscapes setting, but they did an excellent job running and playing, and they all seemed to have a great time.

Go watch it now on Twitch!

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Dev Notes 13 - What are we modeling?

This Developer Note may act as sort of an update of my previous discussion about mechanics and play styles. I wouldn't say that the previous note is negated, but this one definitely reflects a maturing perspective as a result of many conversations and reflections I have had between then and now. 

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Dev Notes 12 - How to Run (and Tinker With) a Steamscapes Game

We have a rare moment of "betweenness" here at Four-in-Hand, so I would like to take this opportunity to step back and talk about design and GMing goals.

Phil Vecchione, the notable Gnome and cocaster of The Misdirected Mark podcast, has said on several occasions that he would like every game to include a section that describes how the designers envision games being run, and also how one might hack or alter that game. He feels that by bringing readers of a game under the hood, a designer can make the game more effective and more satisfying. I think this is a reasonable request, so this DevNote is dedicated to Phil.

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Gunslinger's Guide Now Available

We are happy to announce that the Gunslinger's Guide is now available for purchase at Studio2 and DriveThruRPG!

Direct links here:

http://studio-2-publishing.myshopify.com/products/steamscapes-gunslinger...

http://rpg.drivethrustuff.com/product/131680/Steamscapes-Gunslingers-Guide

 

Gunslinger's Guide Teaser 10 - Table of Contents

Our final teaser is a quick overview of everything in the book! Barring any major last-minute changes, this is what the Table of Contents will look like, with the final page count standing at 55. We are releasing it in 6x9, single-column for ideal tablet viewing. Keep watching later this week for purchase information!

 

Great Indie RPG Giveaway

This week is the Great Indie RPG Giveaway, a yearly event at Roleplayers Chronicle. This year, Steamscapes is participating, and in TWO categories. That's right! You or someone you know can have TWO chances to win a copy of Steamscapes: North America, as well as a number of other fine small-publisher products.

Just head here to get started.

Gunslinger's Guide Teaser 9 - Gunsmithing Rules in Action

Rather than tease small portions of the gunsmithing rules, we would like to give an example of how they work in actual play. What follows is a summary of the point-based construction of a weapon familiar to everyone who plays Savage Worlds: The Colt Peacemaker. (Note that this is not an assumption of how the original Savage Worlds: Deluxe rules were balanced. It is a reconstruction of a known weapon using the new weapon customization rules.) There will be many steps that are explained in the Gunslinger's Guide itself, but you can see them hinted in how they play out here.

Gunslinger's Guide Teaser 8 - History of Gunsmithing

In addition to the histories of people and places, the Gunslinger's Guide includes a very important section on the history of gun-making. This section has been written by our guest writer for the Guide, Richard Gilbert. Richard is an expert in stage combat and violence design. He has worked as a stuntman and fight choreographer for many years, and is also an avid gamer who has been part of the Steamscapes playtest from the beginning.

Gunslinger's Guide Teaser 7 - Plot Hooks

Famous Gunslingers are quite useful as both character examples and usable NPCs, but when it comes to designing a campaign and telling a story, GMs and players need information about events and locations within the game world. For this reason, the Gunslinger's Guide also includes a section detailing the various hot spots around North America, as well as advice on what sort of work a Gunslinger (and perhaps a Gunslinger's party) might seek.

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