About Steamscapes

Steamscapes is a new game setting for Savage Worlds. It is a realistic alternative historical approach to steampunk. As such, it contains many of the things you would expect in a steampunk setting - airships, automatons, electricity gone wild - but places them in a real-world context. The world of Steamscapes is recognizable but changed. You will find many familiar faces and places, but their roles are not always what you expect.

Dev Notes 15 - The Importance of Fiction

Our Kickstarter for Steamscapes: Asia has been up for a week now, and we are continuing to make good progress on that front. But I wanted to take a moment with my Developer Notes to highlight a feature of this campaign you might not notice unless you're the sort who skips around a Kickstarter page or reads everything very thoroughly. For Steamscapes: Asia, we have already hired not just one but three people to write short stories for the book - Will Hindmarch, Kevin Andrew Murphy, and William F Wu. We consider good fiction writers as essential for our products as good artists are. Allow me to explain why.

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Steamscapes: Asia Project Soundtrack

Long-term projects deserve a soundtrack. It helps inspire you and it puts you in a positive frame of mind for working on the project. Because Steamscapes: Asia will involve collaboration with more people than our previous projects, I thought I would create a soundtrack that could be shared. And then I thought - Why not share it with everyone? Part of the goal of our Kickstarter is to create a community, and nothing brings a community together quite like music. With that in mind, I would like to share with you the Steamscapes: Asia playlist:

 

Get Ready for the Steamscapes: Asia Kickstarter!

Save the Date

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Dev Notes 14 - The Rising Tide

"A rising tide lifts all boats." - Shane Hensley, frequently

The Nautilus

Okay, maybe not all, but you know what I mean.

Gen Con was very good this year. Having actual print books at the show makes quite a difference in exposure, and of course it means that people are much more willing to buy your product than if you try to point to a website and say "please go here later." This awareness may make me decide to do some exclusive show-only print copies of our otherwise PDF products, so next year look for information about a special-edition Gunslinger's Guide, and perhaps whatever else we do between now and then. (I think we'll probably manage at least one more profession guide by Gen Con 2015, but I don't know if we will be able to have it in print.) This is speculation, not confirmation, but I am thinking seriously about it.

House Rule Gaming Actual Play

The guys over at House Rule Gaming have recorded the first broadcast actual play of a Steamscapes adventure! They ran through the Automatic Murder scenario from the North America book. For many of them, it was their first taste of Savage Worlds as well as the Steamscapes setting, but they did an excellent job running and playing, and they all seemed to have a great time.

Go watch it now on Twitch!

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Dev Notes 13 - What are we modeling?

This Developer Note may act as sort of an update of my previous discussion about mechanics and play styles. I wouldn't say that the previous note is negated, but this one definitely reflects a maturing perspective as a result of many conversations and reflections I have had between then and now. 

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Dev Notes 12 - How to Run (and Tinker With) a Steamscapes Game

We have a rare moment of "betweenness" here at Four-in-Hand, so I would like to take this opportunity to step back and talk about design and GMing goals.

Phil Vecchione, the notable Gnome and cocaster of The Misdirected Mark podcast, has said on several occasions that he would like every game to include a section that describes how the designers envision games being run, and also how one might hack or alter that game. He feels that by bringing readers of a game under the hood, a designer can make the game more effective and more satisfying. I think this is a reasonable request, so this DevNote is dedicated to Phil.

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Gunslinger's Guide Now Available

We are happy to announce that the Gunslinger's Guide is now available for purchase at Studio2 and DriveThruRPG!

Direct links here:

http://studio-2-publishing.myshopify.com/products/steamscapes-gunslinger...

http://rpg.drivethrustuff.com/product/131680/Steamscapes-Gunslingers-Guide

 

Gunslinger's Guide Teaser 10 - Table of Contents

Our final teaser is a quick overview of everything in the book! Barring any major last-minute changes, this is what the Table of Contents will look like, with the final page count standing at 55. We are releasing it in 6x9, single-column for ideal tablet viewing. Keep watching later this week for purchase information!

 

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